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New "Bulky" computers, small bug fixes also related to computers, addition of altitude controller to the CIC #6783
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…92/CM-Space-Station-13 into New-Computers-and-bug-fixes
List of problems encountered:
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I will be committing below suggestions, but do look at them.
Changelog has been amended for spelling and clarity. |
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Feedback for PRs should be submitted to the Forum's PR Feedback. |
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Please just remove the altitude mechanic and UI and repurpose the computer made for it for something else. The altitude mechanic I am just no longer comfortable with nor see any avenue for its use.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Feel free to open again or request a reopen if altitude computer mechanic is removed. |
About the pull request
Adds new "Bulky" Computers to the CIC with their own unique designs, replacing the older and the added later computers (APOLLO and ARES consoles). Finally, physically adds the Altitude Controller to the CIC (With its own icon), giving players the opportunity of changing the Ship's altitude. Does a lot of fixes to the altitude changing code and makes small changes to the tactical map's sprite to make it look better. See the changelog for the explanation on how altitude changing works.
Attaching this here for good measure:
#2760
The Altitude Control Console have been integrated and designed to have two main altitudes: The lowest the Almayer can go and the most optimal, with the highest altitude being a non-selectable and mainly detrimental altitude. Staying on low altitude gives you considerable boosts to OB cooldown and Dropship Transport flights, but also requires the Ship's engines themselves to cooldown, given that remaining in low altitude will cause overheat. When the Ship hits 100% of overheat, ARES will automatically set the Almayer to the non-selectable high orbit, of which will give a 50% detriment to both OB cooldown and Dropship Transport flights, with ARES returning the ship to "most optimal" when the overheat percentage reach 0% again. That process can be manually jumped by a supervising and experienced Navigator. When not used, will not impact the round at all, given the Almayer will always remain in the "Most optimal" altitude when untouched.
Explain why it's good for the game
I mean, I think the computers look good enough, the altitude controller being available to the players is neat, and that bugfixes usually don't hurt, so... do you have any explanation to why it could be bad?
Testing Photographs and Procedure
Screenshots & Videos
Changelog
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fix: Changes which icon the "Intel Database Computer" uses to fix a long-lasting bug. Alternate crew monitor icon fixes.
imageadd: Added new "IBM series 10" computers based on the "sensor computer" props that already exist in the code. Adds new tech-tree icon. Makes the tactical-map look a little better.
maptweak: Tweaks the CIC a little to accommodate the new computers. Adds the Altitude Controller to the ship's CIC. Changes the position of the medical belts to inside the armory. Makes the new "independent brig's console" on CIC to share with the bubble's camera console.
balance: Low altitude reduces OB cooldown and dropship flight times, but can only be maintained until overheated. Overheating will automatically enter high orbit for a time penalizing the OB cooldowns and dropship flight times until cooled over to overridden. Hijack flight time is unaffected.
/:cl: